What’s the objective difference between a TV and a monitor?

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Other than the fact one has an aerial connection and a TV tuner built in

In: Technology

5 Answers

Anonymous 0 Comments

a TV is meant for use farther than a monitor. in a desktop environment, a monitor is usually within 5ft of the user. nobody other than kids sit within 5ft of their TV

this use criteria means monitor pixel density needs to be higher to reduce screendoor effect. noone likes to see lines between the pixels

Anonymous 0 Comments

Back in the old days, monitors and televisions were very different, monitors typically had a VGA input and could display a wide array of resolutions, while televisions could only display standard definition television broadcasts or another source of analog video like a VCR

Nowadays the difference is mainly down to what firmware they run, while monitors display the input with minimal processing and low latency, televisions do a lot of image processing to enhance the image, but it also increases input delay, furthermore virtually all televisions on the maker are now smart TVs, so there is also that

Anonymous 0 Comments

[https://youtu.be/DXewr2IIz_M](https://youtu.be/DXewr2IIz_M)

namely colour, pixel density, latency, and other aspects of the display which are what they are depending on the intended use case of the display.

Anonymous 0 Comments

My tv has horrible overscan when connected to my laptop via hdmi. Probably about 1/4 inch in each side. No overscan when I connect my laptop to a monitor.

Anonymous 0 Comments

Nowadays, not a whole lot. You could use a modern TV as a computer monitor just fine. But there are still a few key differences.

Monitors designed for gaming will support higher refresh rates. That is, the number of times the screen draws, or refreshes, an image each second. Most TVs will only accept a 60Hz signal, while many monitors support up to 144Hz. Higher frame rates result in smoother motion, which looks better and can assist with fast paced competitive games, assuming your graphics card can keep up. A lot of these monitors also support variable refresh rates, so they can adjust it on the fly to match the frame rate your graphics card is putting out. This can eliminate stuttering if the frame rate is lower than what the monitor normally supports. They also tend to do less image processing than TVs, reducing input delay between pressing a button on your controller and that action happening on screen. Which again is important for competitive games.

Monitors meant for graphic design and video/photo editing work are designed to have greater colour accuracy than your typical TV. Which is important especially for work that will be shown in digital cinemas, or printed out.