Most people working for game studios are really passionate about what they do – you kind of have to be, for the long hours and low pay (compared to what you could earn in other software industries) – and they don’t want to harm their product by leaking. There’s also the threat of being fired or sued if the studio figures out who the leaker was.
Many times, especially secret assets and plans are also individually distinguished, so they would be able to tell who leaked it.
They have extraordinary controls on what goes in and out of the network and what goes in and out of the building. They will usually decrypt all outbound communication to look for leaked code, search people on the way out of the buildings, restrict access to USB ports on computers, ‘air gap’ certain computers, etc etc. It isn’t all that easy to sneak information out of those networks and for good reason. That practically indecipherable code is what pays everyone’s checks.
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