0 Morty Asked: June 10, 2019In: Technology How does a game in development for 7 years stay up-to-date with trends, graphics, etc? 0 I am referencing CyberPunk by the way. In: Technology Share Facebook 4 Answers Voted Retax7 Added an answer on June 10, 2019 at 3:55 pm Amateur game programmer here. Explained in a short simple way: The core of the game doesn’t require graphics. Every mechanic and the way everything is used by the player or calculations are just code. So this doesn’t require any other tune to fit the market standard. About graphics: They are normally designed much better than the ones you will see on the game. This is the reason of people complaining that graphics where far superior on the E3 demo than the final release. Think of it as the cutscenes from a final fantasy game, the model is the same, but the cutscene looks so much better. The thing is, the cutscene must be rendered onto a video and that takes a ton of time, so those awesome graphics cannot be run on real time, so they are replicated for “lower poly” versions that your pc can actually render on real time. Now, if you have been developing for 7 years, chances are that nowadays pc can run the graphics somewhat near to whatever you designed on 3D 7 years ago. Plus, you can always apply new texture applying techniques to old 3d models, to make them look more realistic. Sorry for the bad english. 0 Reply Share Share Share on Facebook Share on Twitter Share on LinkedIn Share on WhatsApp mredding Added an answer on June 10, 2019 at 3:23 pm Former game developer here, Graphics in game make what I’ll call for the sake of argument “generational leaps”. By and large, visuals trend with the game console. It makes sense, consoles are essentially fixed hardware – for a given generation, a game released day 1 with the console will run on the last run of that machine’s production, and the last game published for that console will run on the first release machines. So the popular game engines out there are tuned to deliver the best possible experience for those machines. It makes the engine developers the most money. Now, if your development spans generations, then it’s still not hard to hit your target. That is because studios may be made aware of their target specs before the console is released – they have to get games made for release day, after all. But also, game console hardware is not the latest and greatest technology. In fact, it’s about the cheapest hardware the manufacturer can get, with a contractual deal from their supplier to make that hardware for the duration of the console run. So even if you don’t know what you’re aiming for, you can take a conservative guess and still hit your target, perhaps with some adjustment later in production. PCs by comparison are a different beast. And here you’re going to see a diversity of different engines and technologies. PCs are hard to make because you have a very wide variety of machines to target, with a wide range of capability. These games have to be very flexible regarding it’s rendering capabilities, being able to automatically detect what the hardware can and can’t do, and give the user the ability to turn the remaining features on and off, up and down, without having to reset the game. And you have to try to make the game look good under all possible combinations? Jesus fuck… The only reason you see a stupendous awesome PC game is if the studio wants to showcase an engine they want to sell. The PC market is tougher because there is a lot of comparable and competitive technologies, there are fewer studios who compete in the PC only market, which is a tiny fraction of the whole, and your awesome whiz-bang engine isn’t any better than the other engines already tuned and established on the consoles. But any game published today that is at the bleeding edge of graphics capability is collaborating with the manufacturer to be their killer app that showcases the new technology. 0 Reply Share Share Share on Facebook Share on Twitter Share on LinkedIn Share on WhatsApp thebadgerfish Added an answer on June 10, 2019 at 3:13 pm Depends on the development cycle. If they use a static model, they don’t keep up with trends, but graphics tend to be fairly mutable. If they use a dynamic agile model, you’ll notice elements of the game developed last will have more polish to them. Graphics, so when artists make models they make them stupidly highly detailed, then use a scaled down version for the game, if the specs go up and tech gets better before (and sometimes after) release, they just re-create from the original model a slightly better one (more polygons, better textures, less scaled down). Writing, if it’s done and seems good enough, they kinda leave it, but patches can be introduced later via updates. Trends, long dev cyles mean that sometimes you just have to pick something that won’t go out of style, by going hyper futuristic, or old medieval, or fantasy. You’ll notice games that don’t age well tend to be contemporary or sims (though sims tend to make updates by releasing a new version every year with small updates, up to a point, and some just fill a niche that has barely any competition; see Flight Sim) 0 Reply Share Share Share on Facebook Share on Twitter Share on LinkedIn Share on WhatsApp axmantim Added an answer on June 10, 2019 at 2:49 pm Cyberpunk isn’t part of a trend, it’s an rpg, they have been popular video games for 30+ years. Graphics don’t get better with time anymore. A computer has been able to display photo realistic visuals for a while now, so the longer the game is in development, the better the average compiter is, and the easier real time rendering is. 0 Reply Share Share Share on Facebook Share on Twitter Share on LinkedIn Share on WhatsApp Leave an answerLeave an answerCancel reply Attachment Select file Browse Featured image Select file Browse What is the capital of UK? ( London ) Save my name, email, and website in this browser for the next time I comment.