How does a high refresh rate effect the speed/gameplay of retro video games (IE: NES, Sega) as it does current-gen pc games

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How does a high refresh rate effect the speed/gameplay of retro video games (IE: NES, Sega) as it does current-gen pc games

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Anonymous 0 Comments

So basically all the old games typically ran at 60 frames, 50 if you are in the pal region but we’ll ignore that.

what would happen is if the game started running below 60 frames everything would slow down because everything was tied to the frame rate.

So if you increase the frame rate the game speed would increase accordingly so if you bumped it up from 60 frames to 120 the game speed would be doubled.

now typically modern games don’t attach their game playing physics to frames-per-second so that’s why for PC games you can do anything between 30 60 120 144 frames and the game would play the same.

there might be some caveats for example dark souls II would degrade your weapons twice as quickly if you played on 60 frames on PC because it was technically contacting the wall twice as many times on 30

dark souls 1 would have you jump a reduced distance because it would decrease your elevation quicker on a higher frame rate due to checking more often.

So that’s basically it anything affected by frame rate will be impacted by changing the frame rate it just so happens that there can be quite a few things that are attached to frame rate or nothing at all in some cases